Thursday, March 1, 2012

Looking for Playtesters!

Here is the post the I made at both boardgamegeek.com and bgdf.com looking for playtesters.  I'm also posting in here for anyone who might read this blog but does not frequent those two sites, as well as for posterity sake.


What is Affinity?

Affinity is a deck-building game for two to four players about magic-wielding characters who are battling it out for power among five different factions.  Each player controls two characters, called Awakened, who are affiliated with a single faction.  These Awakened cast spells, manifest Elemental Constructs and use complex items to defeat other Awakened.  Defeat all of the Awakened that oppose you, and you win!

Aw man, another deckbuilder?

Before you continue, you should know that in Affinity there are:

No Victory Points - Unless you consider crushing your opponent as a Victory Point.
No weak starting decks - Each time you start the game you will draft a new and unique deck to start the game with.
No random pile setups - All of the cards are available for use in Affinity every game.

Affinity is not a Collectable Card Game (CCG), but the play of the game is similar to drafting and playing a CCG much more than other deckbuilders.  At it's core, Affinity is a head-to-head competitive game.

Sounds cool, what can I do to help?

Over 200 hours have been put into closed playtesting this game, now it's time to get that number closer to 1000.  The time has come for some good old-fashioned blind playtesting to be done on Affinity!

I'm looking for the game to be playtested primarily with the 2 player version of the game, as that is what the game has been primarily designed and balanced around, but some playtesting in 3 and 4 player would be good as well.

In addition, I've got the rules typed up, but I know that they are far from perfect.  Please, please, please point out anything that doesn't make sense, could use clarification, or if (and likely when) you come across something that is not clearly explained in the rules.

If you're curious about some of the changes and thoughts that have gone into the game until this point, feel free to browse the development blog here.

Any person, or group of people who helps with this project will at a minimum have my gratitude.  Past that, and depending on their level of involvement, you can recieve credit in the rulebook and a free copy (or copies) of the game!  (Subject to opinion, but I'm a fairly generous person.)

ALL FEEDBACK IS WELCOME!



Game Details
2 to 4 players (2 players recommended)
10 minutes to learn, 30-60 minutes to play (Faster play the more familiar you are)

Game Components
-15 Awakened Cards
-15 Item Cards
-12 Aether Surge Cards
-60 Construct Cards
-30 Spell Cards

Affinity Rules v1.0

Affinity Cards v12.0

Affinity Cards with color titles v12.0

Additional Notes:
When printing the game, it would be extremely beneficial to print each different element's cards on different color paper.  The time that this saves in visual recognition when playing the game is immensely important.

*I have also provided a copy of the cards with colored titles, but I would advise against printing the game in full color unless absolutely necessary in an effort to save people's ink cartridges.

I have not provided backs for the cards, as the way that I normally playtest card games is to put standard pieces of paper into card sleeves with old CCG cards for backing.

The images on the cards are playtest images only, and are not the final art for the game.

If there is anyone out there who would like to assist me in creating a Vassal module for the game to assist with the playtesting process, please PM me!

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